--- 技能stage枚举累
---
--- @class SkillEffectAction
SkillEffectAction = ClientFight.CreateClass("SkillEffectAction")
local SkillEffectAction = SkillEffectAction

--- @public
--- @return SkillEffectAction
function SkillEffectAction:ctor(buffId, buffOverlay,addType)
    --buffId*/
    self.buffId = buffId or 0;
    -- buff层数 */
    self.buffOverlay = buffOverlay or 0;
    --[[
    * 增加时机
    * 0:伤害前 1:伤害后
    */]]
    self.addType = addType or 0;
    
end
